Part 3: E1M9: Military Base & E1M4: Command Control Part 1: E1M1: Hangar & E1M2: Nuclear Plant I'll leave the GZDoom-exclusive ones as a surprise if you haven't seen the videos. Based on the PSX Doom enemy of the same name.īy the way, I know that anybody familiar with the series should know where the original monsters will appear. Nightmare Spectre: This is an inverted translucent Demon with twice the health. ![]() Based on the Doom64 enemy of the same name. He also has a greater chance of throwing a fireball than his brown cousin. Nightmare Imp: This monster is a translucent purple, walks faster, throws a faster purple fireball and has a lower pain chance. The following maps are captured, on the Ultra Violence difficulty: All maps were completed with 100% kills, items and secrets, except for E1M8.Īnyways, the new monsters will appear in this episode starting at E1M5: Phobos Lab. I recorded the audio using "What U Hear" while running GameCam. The music was captured in stereo at the same time as the game's sound effects. The music is in midi format, played by a genuine Roland SC-55 Sound Canvas module. The episode that was captured is "Knee Deep In The Dead". I have started my capturing of Ultimate Doom, the special edition of Doom I. In that case, it would be either the original WADs from 1996 or the ones where I applied fixes to map errors. If I play these games on a different port, I use a WAD file that only has the original monsters. These additional monsters are exclusive to my ZDoom mods of Ultimate Doom, Doom II and Final Doom. The new monsters are sporadic, thus they won't be encountered often. The major difference between the original WADs and the one I captured from are that there are some additional monsters added into the levels, although the original monsters are the main enemies as always. This is from my ZDoom mods of the classic Doom episodes. Now, that would be interesting.This is my first complete screen capture of GZDoom. I've always wondered, if only you could fuck these creatures, then perhaps you could try and make friends with them, form alliances. After that, I recommend exploring couch co-op. ![]() You’ll also need the latest versions of Zandronum or GZDoom, as well as a copy of Doom or Doom 2 installed. Hell, even if demons with huge boobs aren't your thing, the sprites are undeniably detailed and authentic to Doom’s early ‘90s art style. ![]() "If I had to pick one, I think the humor comes through best in the whole idea/execution of the mod itself-the very idea of removing all of the violent elements from one of the most famously violent and action-packed games and then replacing it with fluffy, lighthearted sex and comedy is kind of a subversive gag in its own right." "It definitely has a strong degree of self-awareness for one thing, which I think is genuinely something that makes creating the mod so much more fun." says HDoomguy. They’re part of a playable Doom WAD where you shoot demons with a love pistol, engage in pillow fight foreplay, and flirt with demons in a hot tub. Doomguy gets a blowjob from a Baron of Hell, goes all the way (every which way) with an imp, and more. It’s one of the greatest moving images I’ve ever seen. It features Doomguy grappling to the back of Cyberdemon, somehow managing to achieve penetration despite being a quarter of the size of the monster, who stands immobile and flushed with a sincere sexual passion. Player-created Doom WADs have kept a decades-old series from becoming obsolete, using the openness of the platform to experiment with level design and theme for more than 20 years before finally settling on HDoom’s ultimate conclusion: anime, comedy, and sex.ĭon’t ask me how I found it ( it was Twitter), but the first I ever saw of HDoom, which I presume stands for Hentai Doom, was a gif. One of the gifs comes into play very, very soon here.
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